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Season 1

  • S01E01 Training Day

    • February 7, 2009
    • YTV

    Spin's first day at the FCPD goes from bad to worse when a bank heist spirals out of control, putting everyone in danger.

  • S01E02 Breakpoint

    • February 14, 2009
    • YTV

    When Captain Pounder and the Kei'zatsu fall prey to a trap set by Manx and the henchbots, it's up to Spin to save the day.

  • S01E03 Wipeout

    • February 21, 2009
    • YTV

    Spin and Tinny end up trapped on the Safety Net with Manx while trying to deliver a mysterious package to the mayor; and their only way out is to work together!

  • S01E04 Scorched

    • February 28, 2009
    • YTV

    Things around Flip City get crazy when Vertex's goons use a special bot mod to freeze the Kei'zatsu in mid-transformation, letting criminals overrun the city!

  • S01E05 The Koto Protocol

    • March 14, 2009
    • YTV

    When Lance gets smashed into Safe Mode by the henchbots, his only hope is a full repair at the Hub... but as Spin realizes, something in Penny's past may stand in the way of saving Lance's circuits!

  • S01E06 Inside Outside Upside Down

    • March 21, 2009
    • YTV

    Vertex frees Manx's old nemesis Phaze from prison and forces them to work together to take over Pengi Park…and only Spin and Tinny are able to stop them!

  • S01E07 House Call

    • March 28, 2009
    • YTV

    When Spin suffers a sudden burst of uncontrollable speed, he's rushed to the Hub to be checked out by Koto; meanwhile, Vertex plans to harness Spin's new powers for his own purposes.

  • S01E08 Crontab Trouble

    • April 4, 2009
    • YTV

    Spin is stuck reliving a pocket of history when an experimental bot mod called the Crontab is unleashed by Vertex.

  • S01E09 Two Left Feet

    • April 18, 2009
    • YTV

    Spin discovers a Hai'bu named Oddball walking in circles, and quickly becomes involved in a bizarre plot to steal the limbs from random bots around the city.

  • S01E10 Do The Right Module

    • May 2, 2009
    • YTV

    Mayor Aria's new modchip causes problems for the FCPD when Spin and Penny discover they prevent them from doing their jobs!

  • S01E11 #044

    • May 9, 2009
    • YTV

    Spin and Lance's boring guard duty of a construction site turns interesting when the Zurasho workers go crazy and lure them into a booby-trapped house!

  • S01E12 Goooooal!

    • May 16, 2009
    • YTV

    Botball's biggest star, Roboto, is abducted in the middle of the championship match.

  • S01E13 Nonlinear

    • September 15, 2009
    • YTV

    The grand opening of Octo's newest masterpiece is interrupted when Vertex sends his henchbots to steal a medallion from the top of City Hall.

  • S01E14 Teacher's Pet

    • September 22, 2009
    • YTV

    When Tinny accidentally lets his teacher's robo-dog eat a special invisibility botmod, it draws the attention of Vertex, who plans to steal the device to make himself all-powerful.

  • S01E15 09:F9:11

    • September 22, 2009
    • YTV

    Spin's mysterious comm messages become a matter of public safety when it appears he may be causing Flip City to tear itself apart in a series of time-bomb disasters. Can Penny help him figure out the cause of the malfunction before it's too late?

  • S01E16 The Whole Truth

    • October 29, 2009
    • YTV

    It's race time as the city prepares for the Flip City Grand Prix! Unfortunately for Spin, Kei'zatsu can't participate! But being stuck on guard duty isn't as boring as it sounds when the racetrack is threatened and he and Pounder have to find out how to save the day before the racers cross the finish line!

  • S01E17 Inferno

    • October 6, 2009
    • YTV

    Tensions between the Kei'zatsu and Zoboshi tribes are complicated when Spin gets in the way of Chief Cable's bots. Things really heat up when Vertex sends his henchbots out to blast Flip City with fire!

  • S01E18 The Pirate Bay

    • October 6, 2009
    • YTV

    The infamous pirate Tamaki bursts back onto the scene, and it's clear she wants to do more than just throw the city into chaos. When Tinny is kidnapped, Spin has to work twice as hard to save his friend and keep the pirates from laying waste to Anakata Tower!

  • S01E19 The Bazaar

    • October 13, 2009
    • YTV

    All of Flip City is at the Koppa Festival, including Penny and Lance, which means Spin and Tinny are forced to stay behind and run the board at the FCPD. When Vertex attacks the festival with a weapon that shifts bots into another dimension, it's up to Spin to save the day before Manx can steal another artifact!

  • S01E20 The Cathedral

    • October 20, 2009
    • YTV

    Botch launches his own attack on the Zogensha, trying to steal another artifact before Vertex can claim it. When Spin follows him in, he discovers the ancient rule forbidding Kei'zatsu inside the Cathedral is still very much in force!

  • S01E21 The Broken

    • October 27, 2009
    • YTV

    A new maintenance robot built by the Tensai threatens to make life extremely hard for various tribes around town. When it's hijacked by Vertex's henchbots, things get tricky for Spin and the FCPD too!

  • S01E22 Ajax

    • November 3, 2009
    • YTV

    The city gets a glimpse of its newest transportation system when the Ajax trax are unveiled. However, when Phaze gets involved, things get complicated quickly.

  • S01E23 Vett

    • November 10, 2009
    • YTV

    Vertex's old ally Vett shows up in Flip City ready to mix things up, giving the FCPD more trouble than they can handle. Meanwhile, Spin fights against his own predicament to break free and save the city from certain doom!

  • S01E24 Prophecies and Guesstimates

    • November 17, 2009
    • YTV

    When Vett attacks the stadium to steal another artifact, it puts the FCPD on the defensive while trying to keep the public calm. Meanwhile, Spin looks for answers about Vertex's past, and ends up with even more about himself when the Zogensha get involved.

  • S01E25 Paradigm Shift

    • November 24, 2009
    • YTV

    Vertex and Vett launch a major assault on the FCPD to claim the last artifact and take over the city. Meanwhile, Spin works to uncover the truth about his past and to figure out what Vertex's plan is. With the final artifact finally in Vertex's reach, it's up to Spin, Penny and the rest of the FCPD to stop the city from falling. But while the Kei'zatsu struggle to defeat Vett without Pounder's leadership, Spin goes straight to the source to put an end to his troubles once and for all! Spin also discovers his tribe's name and information about his past.