| Name | First Aired | Runtime | Image | |
|---|---|---|---|---|
| S01E01 |
The Fundamentals of Game Design
series finale
|
December 18, 2018
|
||
| S01E02 | Generating Game Concepts | |||
| S01E03 | Early Prototyping | |||
| S01E04 | The Relationship Between Story and Games | |||
| S01E05 | Exploring Player Psychology | |||
| S01E06 | Design Player-Centered Experiences | |||
| S01E07 | Develop a Game Language | |||
| S01E08 | Designing a Visual Aesthetic | |||
| S01E09 | Game Mechanics | |||
| S01E10 | Game Demo: Morey | |||
| S01E11 | Iteration and Scoping | |||
| S01E12 | Prototyping Case Study: Proxi | |||
| S01E13 | Playtesting | |||
| S01E14 | Designing a Sound Aesthetic | |||
| S01E15 | Pitching Ideas | |||
| S01E16 | Game Demo: Flooded Market | |||
| S01E17 | Choosing and Understanding Your Platform | |||
| S01E18 | System Design | |||
| S01E19 | Leadership and Collaboration | |||
| S01E20 | The Future of Game Design | |||
| S01E21 |
Final Thoughts
season finale
|
No artwork of this type.
No artwork of this type.
No artwork of this type.