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Season 2016
General
Episodes
Artwork
TheTVDB.com Season ID
671432
Created
June 21, 2013
Modified
November 2, 2023
Add Episodes
When available, episode names will be translated into
your preferred language
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Name
First Aired
Runtime
Image
S2016E101
Keynote
June 13, 2016
60
S2016E102
Platforms State of the Union
60
S2016E103
Apple Design Awards
60
S2016E104
Disability and Innovation: The Universal Benefits of Accessible Design
60
S2016E105
Tapping into Innovative Solutions to Save the World's Wildlife
60
S2016E106
Talking In Pictures: Reconstructing the Building Blocks of Language
60
S2016E108
Marvel: Making a Difference in the Real World
60
S2016E201
Internationalization Best Practices
60
S2016E202
Whats New in Accessibility
60
S2016E203
Whats New in Cocoa
60
S2016E204
iMessage Apps and Stickers Part 1
60
S2016E205
Whats New in Cocoa Touch
60
S2016E206
Whats New in tvOS
60
S2016E207
Whats New in Foundation for Swift
60
S2016E208
Whats New in watchOS 3
60
S2016E209
Getting the Most Out of Healthkit
60
S2016E210
Mastering UIKit on tvOS
60
S2016E211
Quick Interaction Techniques For watchOS
60
S2016E212
Developing tvOS Apps Using Tvmlkit Part 1
60
S2016E213
Improving Existing Apps With Modern Best practices
60
S2016E214
Extending Your App with Safari App Extensions
60
S2016E215
Focus Interaction on tvOS
60
S2016E216
Advances in UIKit Animations And Transitions
60
S2016E217
Introducing Sirikit
60
S2016E218
Keeping Your Watch App Up To Date
60
S2016E219
Whats New in UICollectionview in iOS 10
60
S2016E220
Leveraging Touch input on iOS
60
S2016E221
Optimizing ondemand Resources
60
S2016E222
Making Apps Adaptive Part 1
60
S2016E223
Making The Most Of Search APIs
60
S2016E224
iMessage Apps And Stickers Part 2
60
S2016E225
Extending Your Apps with SiriKit
60
S2016E226
Whats New with CloudKit
60
S2016E227
Architecting For performance on watchOS 3
60
S2016E228
A Peek At 3D Touch
60
S2016E229
Developing tvOS Apps Using TvmlKit Part 2
60
S2016E230
Enhancing Voip Apps with CallKit
60
S2016E231
CloudKit Best practices
60
S2016E232
Whats New in international User interfaces
60
S2016E233
Making Apps Adaptive Part 2
60
S2016E234
Whats New in ResearchKit
60
S2016E235
Building Great Workout Apps
60
S2016E236
Whats New in Auto Layout
60
S2016E237
Getting Started with CareKit
60
S2016E238
Measurements And Units
60
S2016E239
Crafting Modern Cocoa Apps
60
S2016E240
Increase Usage Of Your App with proactive Suggestions
60
S2016E241
Public Transit in Apple Maps
60
S2016E242
Whats New in Core Data
60
S2016E301
Introducing Expanded Subscriptions in iTunes Connect
60
S2016E302
Introducing Search Ads
60
S2016E303
Whats New in Apple Device Management
60
S2016E304
Best Practices For Building Apps Used in Business And Education
60
S2016E305
Whats New in iTunes Connect
60
S2016E401
Whats New in Xcode App Signing
60
S2016E402
Whats New in Swift
60
S2016E403
Swift API Design Guidelines
60
S2016E404
Getting Started with Swift
60
S2016E405
Whats New in llvm
60
S2016E406
Optimizing App Startup Time
60
S2016E407
Auditing Your Apps For Accessibility
60
S2016E408
Introducing Swift Playgrounds
60
S2016E409
Advanced Testing And Continuous Integration
60
S2016E410
Visual Debugging with Xcode
60
S2016E411
System Trace in Depth
60
S2016E412
Thread Sanitizer And Static Analysis
60
S2016E413
Introduction to Xcode
60
S2016E414
Using And Extending The Xcode Source Editor
60
S2016E415
Going Serverside with Swift Open Source
60
S2016E416
Understanding Swift Performance
60
S2016E417
Debugging Tips And Tricks
60
S2016E418
Using Time Profiler in Instruments
60
S2016E419
Protocol And Value Oriented programming in UIKit Apps
60
S2016E420
Optimizing Web Content in Your App
60
S2016E501
Advances in iOS photography
60
S2016E502
Getting Published in Apple News
60
S2016E503
Advances in Avfoundation playback
60
S2016E504
Whats New in http Live Streaming
60
S2016E505
Live photo Editing And Raw processing with Core Image
60
S2016E506
AVKit on tvOS
60
S2016E507
Delivering An Exceptional Audio Experience
60
S2016E508
Using Apple News Format To Create Rich And Responsive Stories
60
S2016E509
Speech Recognition API
60
S2016E510
HTTP Live Streaming Authoring And Validation
60
S2016E511
Validating HTTP Live Streams
60
S2016E512
AVCapturePhotoOutput Beyond The Basics
60
S2016E601
Go Live with ReplayKit
60
S2016E602
Adopting Metal Part 1
60
S2016E603
Adopting Metal Part 2
60
S2016E604
Whats New in Metal Part 1
60
S2016E605
Whats New in Metal Part 2
60
S2016E606
Advanced Metal Shader Optimization
60
S2016E607
Controlling Game Input For Apple TV
60
S2016E608
Whats New in GameplayKit
60
S2016E609
Advances in SceneKit Rendering
60
S2016E610
Whats New in SpriteKit
60
S2016E611
Whats New in Game Center
60
S2016E612
Game Technologies For Apple Watch
60
S2016E701
Introducing Apple File System
60
S2016E702
Using Store Kit For inApp purchases with Swift 3
60
S2016E703
Apple pay on The Web
60
S2016E704
Whats New with Wallet And Apple Pay
60
S2016E705
How iOS Security Really Works
60
S2016E706
Whats New in Security
60
S2016E707
Introduction To Notifications
60
S2016E708
Advanced Notifications
60
S2016E709
Engineering Privacy For Your Users
60
S2016E710
Whats New in HomeKit
60
S2016E711
NSURLSession New Features And Best Practices
60
S2016E712
Working with Wide Color
60
S2016E713
Health And Fitness with Core Motion
60
S2016E714
Networking For The Modern Internet
60
S2016E715
Neural Networks And Accelerate
60
S2016E716
Core Location Best Practices
60
S2016E717
Beyond Dictation Enhanced Voicecontrol For MacOS Apps
60
S2016E719
Optimizing IO For performance And Battery Life
60
S2016E720
Concurrent Programming with GCD in Swift 3
60
S2016E721
Unified Logging And Activity Tracing
60
S2016E722
Developing CarPlay Systems Part 1
60
S2016E723
Developing CarPlay Systems Part 2
60
S2016E724
Whats New in The Apple Push Notification Service
60
S2016E725
Deploying AirPrint in Enterprise
60
S2016E801
Inclusive App Design
60
S2016E802
Designing For tvOS
60
S2016E803
Typography And Fonts
60
S2016E804
Designing Great Apple Watch Experiences
60
S2016E805
Iterative UI Design
60
S2016E806
Unknown
season finale
60
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