It's Togo the subway car's first day in Transitville! He's eager to pick up Riders, but first he has to learn about all the different times of day in Transitville.
Togo learns how to count backwards...and drive backwards.
Inspired by their hero, Giant Tram, Stella & Togo compete to see who has the most Riders.
Wheeler picks up a rowdy group of little Riders and drives IN the wrong tunnel.
Hard-working Sparks needs a break! Togo helps him clean the tracks using a pictograph.
Stella starts an unfair competition with Wheeler and learns how to divide/share.
Togo checks on the signal lights in order to reboot the system.
Wheeler gets too near to the curb on his way to the Art Gallery far away.
Togo honks his horn too loudly and must use the SOS pattern to get rescued.
Wheeler gets 2+3 new batteries from Dr. Repairo...or is it 3+2?
Togo spills a box of wheels that Dr. Repairo must sort by size before Sparks collapses.
Stella must recount her riders to make sure everyone has a seat.
Wheeler checks his temperature gauge to avoid his doors freezing shut.
Togo plays a shape pattern game on the way to pick up a box.
Wheeler uses tally marks to count his Riders, inspired by Dr. Repairo.
Dr. Repairo uses a counterweight to lift Sparks from a pile of garbage.
Wheeler delivers a large block of ice and learns about "possible and impossible".
Togo gets his squeaky wheel "subtracted" before a big concert pickup.
Stella and Wheeler use a colour pattern to get un-lost.
Togo has to fit in a rectangle tunnel to restart the system.
Wheeler must use only the triangle stops on the new express bus route.
Wheeler and Stella want to look their best when transporting Riders to a concert. But when Togo hogs the car wash, Stella and Wheeler help him learn to take turns.
Stella is assigned to show Togo a new route, but the task soon turns into a race. When Togo runs low on battery, Stella chooses to take care of him instead of winning.
Wheeler will be going to Transitville Island on the roof of a new boat named Merrie! Though nervous to meet a new vehicle, Wheeler learns to be proud of who he is.
Togo is transporting a special kite to the Kite Day festival. But when the kite gets blown away, Togo enlists his friends to help him catch it in time for the festival!
Wheeler feels down about not driving as "smooth" as the rail vehicles. But when he gets stuck below a slippery hill, he remembers an important lesson about bumpy roads!
Hub assigns Stella to deliver an important statue instead of Togo. Togo wants to share the job, but learns that things aren't always fair.
Wheeler's tires are wearing out, but he's nervous to get new ones. When he finds out his old tires can be used to help Merrie, he realizes change can be a good thing!
Transitville has a new outdoor cinema! While Stella and Wheeler's routes lead straight there, Togo's does not. He sneaks off to join his friends instead, and gets lost!
Stella fears Wheeler likes Merrie better because she floats. When Stella's attempt to float fails, Merrie must rescue her! She learns Wheeler can have more than one friend.
Sparks and Dr. Repairo have to clear the tracks. Sparks thinks Dr. Repairo works too fast and she thinks he's too slow. They realize it's ok to work differently!
To prove her bravery, Stella goes alone to the spooky Transit Storage Bay. When she encounters a mysterious creature, she uses deduction to discover who it really is.
Togo can't sleep! Worried that he won't get any rest at all, he wakes his friends up to ask for help. When Sparks shares some helpful techniques, Togo finally drifts off.
Wheeler is avoiding all the puddles on his route because of a joke Sparks made. But when he goes through a puddle successfully, he learns not to take jokes seriously!
Merrie is embarrassed to tell Wheeler she's scared of tight spaces. When a near accident forces her to admit it, Wheeler is relieved knowing even she gets scared sometimes!
With Hub out for repairs, Sparks is left in charge. But being the leader makes him nervous and he gives out wrong instructions. Wheeler speaks up to help Sparks!
Merrie's put in charge of Stella and Wheeler while they await instructions. When the group tires of waiting and get carried away, Merrie learns how to be responsible.
Sparks builds a surprise ramp to help Wheeler on his new route. While Sparks and Dr. Repairo debate the best way to make it, Stella and Togo try to distract Wheeler.
When Stella and Wheeler go to Transitville Island, Togo feels left out when he can't get across the lake! Dr. Repairo helps him focus on the present moment.
With the opening of the Transitville Theatre, Stella is excited to try out her acting skills. Soon she gets carried away, and learns when and when not to play pretend.
Merrie tries to prove she can get to Waterwheel Island in the fog, but gets lost. Stella helps her back, and Merrie learns that following instructions keeps everyone safe.
Dr. Repairo replaces one of Wheeler's side mirrors with a red one. Worried this will make him malfunction, Wheeler discovers there's more than one way things can match.