Regarded as the father of first-person shooters, id Software’s Doom had long set the standard for first-person action when the studio entered production on the franchise’s fourth numbered entry. Doom 3 hadn’t exactly hit the mark, though, a sentiment shared among critics and series faithful who begrudged the game for prioritizing its technical prowess at the expense of gameplay. Doom 4 ran the risk of falling into the same trap, its earliest version bearing more in common with Call of Duty than classic id-developed shooters.