The role-playing game genre wears many faces, its unremitting flexibility stemming from deep tabletop games and pen-and-paper experiences which inspired a generation of developers to implement similar themes and mechanics into interactive adventures. Fallout spawned from such an era, initially conceived as the first computer game adaptation of GURPS. For a brief period, it even played the part of a potential Wasteland sequel; publisher Interplay Productions inability to secure the licensing rights from Electronic Arts ensured the hopeful follow-up never came to fruition. However, the core tenets would not stray far; thus, what eventually became Fallout bore all the hallmarks of a Wasteland successor in everything but name.