Spy games have been around forever, but Tom Clancy's Splinter Cell has quickly become one of the most-adored and applauded stealth action series on the market today. When Tom Clancy announced his involvement in a stealth action series, people knew they could rely on Clancy's realistic storytelling to create an exciting game that would be worth playing. In order to fulfill the expectations surrounding the title, Ubisoft Montreal set out to create a world that was unique in both look and gameplay, putting the focus on how the player would stealthily make their way through an environment filled with shadows. Using the Unreal engine, the developers wanted to also ensure that the environment was fully interactive to allow many more gameplay options. However, just as Ian Fleming's James Bond series is all about its character, the key to Splinter Cell's success would no doubt lie in its main character, Sam Fisher. In contrast to the smooth and suave spies of lore, Sam Fisher is a grizzled, middle-aged ex-Navy SEAL who has seen and done it all, but is nevertheless a cool character that players would empathize with. As a member of the super-secret government faction Third Echelon, Fisher is the titular Splinter Cell, a lone operative charged with taking down terrorist cells with stealth and efficiency, but he still needed a strong voice, so the producers signed on renowned thespian Michael Ironside to voice Fisher. With additional advising from Clancy himself on everything from the characters to the goggles used in the game, the Ubisoft team released the original Splinter Cell title in November 2002 and it went on to sell over 1 million copies in its first six months of release. It came as no surprise, then, that a sequel was already in the works, Tom Clancy's Splinter Cell: Pandora Tomorrow. However, the team working on the sequel was not the original team, but a team of Ubisoft developers in Shanghai. While the game was still popular when it was released in 2004,
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