Learn the art and science of game design with Will Wright, the mind behind some of the most popular simulation games of all time—SimCity and The Sims. Will teaches you how to design games that empower players and unleash their creativity. You’ll develop a toolset for understanding player psychology, as well as learn Will's approach to generating and pitching ideas, prototyping, playtesting, and building a community.
Name | First Aired | Runtime | Image | |
---|---|---|---|---|
S52E01 | The Fundamentals of Game Design |
December 18, 2018
|
15 | |
S52E02 | Generating Game Concepts |
December 18, 2018
|
13 | |
S52E03 | Early Prototyping |
December 18, 2018
|
9 | |
S52E04 | The Relationship Between Story and Games |
December 18, 2018
|
8 | |
S52E05 | Exploring Player Psychology |
December 18, 2018
|
17 | |
S52E06 | Design Player-Centered Experiences |
December 18, 2018
|
16 | |
S52E07 | Develop a Game Language |
December 18, 2018
|
7 | |
S52E08 | Designing a Visual Aesthetic |
December 18, 2018
|
10 | |
S52E09 | Game Mechanics |
December 18, 2018
|
15 | |
S52E10 | Game Demo: Morey |
December 18, 2018
|
10 | |
S52E11 | Iteration and Scoping |
December 18, 2018
|
16 | |
S52E12 | Prototyping Case Study: Proxi |
December 18, 2018
|
9 | |
S52E13 | Playtesting |
December 18, 2018
|
20 | |
S52E14 | Designing a Sound Aesthetic |
December 18, 2018
|
16 | |
S52E15 | Pitching Ideas |
December 18, 2018
|
17 | |
S52E16 | Game Demo: Flooded Market |
December 18, 2018
|
10 | |
S52E17 | Choosing and Understanding Your Platform |
December 18, 2018
|
9 | |
S52E18 | System Design |
December 18, 2018
|
20 | |
S52E19 | Leadership and Collaboration |
December 18, 2018
|
9 | |
S52E20 | The Future of Game Design |
December 18, 2018
|
8 | |
S52E21 |
Final Thoughts
season finale
|
December 18, 2018
|
2 |