Sunny Bunnies are eager to learn how to play tennis. They earnestly swing their rackets and hit the ball as hard as they can. But there is a problem - the ball does not land where they want it to. The Bunny-judge gets hit most of the time. And when he cannot stand it anymore he gets up and takes the coaching into his own hands.
An Indian magician arrived at the circus. Curious Sunny Bunnies find his magic turban and discover that whoever puts it on can lift various objects up into the air. The Bunnies start messing about, lifting up everything they can see on the arena, even their friends. Suddenly they realise that the magic turban runs on batteries. And these batteries are quite old.
Sunny Bunnies turn into drivers of shiny racing cars and arrange a competition. The Big Gray Wolf, who once again tries to catch the Bunnies, becomes a participant in this race against his will.
Boo wants to play with his friends. But everything goes wrong: the racket doesn’t obey, the ball flies away. No-one wants to play with such an awkward partner. Luckily Boo finds a new toy and he can keep himself entertained without his friends’ involvement. But unfortunately, now Big Boo’s friends want to play with it as well.
Sunny Bunnies love jumping and dancing. Unfortunately their dancing skills are still not up to scratch. That, however, shouldn't be a problem as they surely will learn the art of dancing using a special dance simulator. Sunny Bunnies like the dancing exercise so much that they’re even turning an old gramophone into a funny dance machine.
Sunny Bunnies are super-fast. They can do a hundred of different things in one minute: jumping, climbing into a space rocket, playing a computer game... And only laid-back Big Boo can’t keep up pace with his friends. Because of his clumsiness, Sunny Bunnies find themselves inside the computer. And now Big Boo must win the computer game to bring his friends back.
The Sunny Bunnies visit the Sunny Bunnies Cafe and S-MARTY is making them juice. Not happy with his juice, Hopper goes to take some candy of the counter. Eating them will cause him to change color, so he treats the other bunnies to see them change too. The other bunnies chase Hopper around the cafe and S-MARTY eventually capture them all and put them in the sink, causing them to loose all their colors and become white. Turbo then grabs an orange and tuns back to his original color. The others does the same, Hopper has to eat a broccoli and Big Boo grabs all the fruit, causing him to change in to multiple colors.
Sunny Bunnies love to play sports with music playing. Iris and Shiny prefer a calm melody for their yoga practice, Big Boo loves to run to a fast dance rhythm, and Hopper and Turbo want to play badminton while listening to country music. What kind of music is right for everyone? The Sunny Bunnies favorite song, of course.
The Sunny Bunnies are going to play a game called 'Lotto'. Smarty the Robot has prepared some great prizes and has poured the coloured balls into the drum. But something odd has happened - Hopper has replaced all the balls with his green ones, so he's winning all the prizes. Will his little trick be discovered?
Hopper is back again for his antics. This time to steal a gadget from S-marty that makes anything float. Things go well for him until he accidentally makes himself float and the gadget subsequently breaks.
The sunny bunnies are going out camping. And along the way, Big boo picks up some sticks. They later prove to be invaluable when the tent pops.
Hopper has a toy car that he uses to transport stuff for other bunnies. But this time he accidentally broke his controller and made the car go haywire! And it picked up a balloon shark along the way and started chasing the bunnies. Hopper must quickly find a way to save themselves from the shark.
Shiny bought a book where you have to put a designated photo in each of its pages. But not finding the designated thing anywhere, she bursts into tears. Big Boo has to do all the work in finding instead.
Andrew Ledenev & Marina Karpova
Trying to eat a caterpillar, Mimi the frog accidentally launches herself into a truck, from which the sunny bunnies first meet her when she hops out the truck. The bunnies earlier were trying to eat some gummy worms but they were too sour, so they instead want to play with the frog. But Mimi wants to just eat those gummy worms that look like delicious caterpillars.
The bunnies are playing basketball when suddenly their ball deflates. And there seems to be no other substitution around. Meanwhile S-marty is exhausted from harvesting watermelons and decides to take advantage of this dilemma.
The parrot is back to steal something shiny. Which just so happens to be the bunnies' candies. Trying to get it back, they discover magic stones inside the parrot's nest which gives them superpowers.
Mimi is back and the bunnies want to take her out for a walk. The problem is that she gets herself into dangerous situations and the bunnies have to take all the responsibility watching her every move.
Turbo is feeding the others from his café again, but this time the bunnies are making a mess and Turbo has to wash all the dishes for himself. Feeling pity, the others help in their own unique ways like it's a contest.
Every pet needs a home, so the caring Sunny Bunnies decide to build a cozy little house for their beloved frog Mimi.