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Wizardweek

The Wizard of Grundo returns home from Ying without having turned a profit. He concocts a scheme to hold a festival in honor of all the wizards in Grundo (he's the only one, natch) with races and prizes -- and admission fees. Word spreads throughout Grundo, and everyone begins forming teams, including the Tweegs. The stakes are raised when Jack goads Gimmick into a wager, the loser agreeing to leave Gimmick's Valley forever. The teams prepare, and converge for the competition. The Wizard of Grundo unveils a mystery prize for the winning team -- a giant box, which the Wizard tells Louie is empty at the moment. Regardless, the games begin, and Team Tweeg does everything possible to cheat -- but still loses.

Deutsch English Nederlands
  • Originally Aired November 17, 1987
  • Runtime 25 minutes
  • Content Rating United States of America TV-Y
  • Network Syndication
  • Created August 18, 2011 by
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  • Modified August 18, 2011 by
    Administrator admin